Mollusque-Lanceur

Super Mario Odyssey Boss Wheel

A corrected equal-weight boss picker with the four Broodals and nine large bosses from Super Mario Odyssey, excluding non-boss cameos.

Slices (13)
13

The Super Mario Odyssey Boss Wheel picks one real boss identity from the
Nintendo Switch adventure for replay practice, a speedrun drill, a no-damage
attempt, or a friendly challenge. It contains 13 equally weighted options:
four individual Broodals and nine larger bosses. Spin once, travel to the
relevant encounter or rematch, and use the selected boss as the next target.

Which bosses are included?

The default pool follows the boss roster summarized by
Super Mario Wiki’s Odyssey reference.
The Broodals are Topper, Hariet, Spewart, and Rango. The larger encounters are
Madame Broode, Knucklotec, Torkdrift, Bowser, Mechawiggler,
Mollusque-Lanceur, Cookatiel, Ruined Dragon, and RoboBrood.

Names are normalized to the game’s commonly documented English names. In
particular, the dragon is listed as Ruined Dragon rather than “Lord of
Lightning,” Madame Broode is not combined with a separate invented boss name,
and RoboBrood is used for the combined Broodal machine. Donkey Kong is not
included. The New Donk City festival contains a two-dimensional sequence that
references the arcade game, but it is not a Donkey Kong boss fight in Super
Mario Odyssey.

The wheel lists each boss once even when the adventure offers a later rematch.
That prevents bosses with multiple appearances from receiving higher odds by
accident. If a route or kingdom-specific version matters to your challenge,
rename the slice with that location or create separate “first fight” and
“rematch” entries intentionally.

Some names differ across languages and regional references. If a group plays
in another language, rename the slices to match the names shown in that copy of
the game while keeping one entry per boss identity. This also helps younger
players or stream viewers connect the wheel result to the encounter they can
actually find on screen.

Use the result as a replay challenge

Choose a rule before spinning. A simple session can require one clear without
using an assist option. A more experienced player might attempt no damage, set
a personal time target, limit captures, or compare two routes. Avoid adding a
condition that cannot be checked consistently; the point is to create a
repeatable practice prompt, not an argument after the attempt.

For a group draft, spin once per player and enable elimination mode so everyone
receives a different boss. For solo practice, leave elimination mode off:
repeating a difficult fight can be useful. If the result is inaccessible on the
current save file, agree in advance whether to use the nearest available
rematch, allow one reroll, or mark the boss for a later session.

Every boss has weight 1 by default. That makes each identity equally likely,
not each kingdom, mission, or individual encounter. Raise the weight of a boss
only when the session has a stated training goal. For example, a player
practicing capture movement could favor encounters that use a specific
mechanic, while a full-roster checklist should keep the weights equal.

Accessibility settings and Assist Mode are valid ways to play. If a challenge
restricts them, state that restriction in advance rather than treating it as an
unstated test after the result. Players can also substitute a normal clear for
a timed or no-damage condition when the original condition is not appropriate.

Customize without losing the wheel’s purpose

Keep the main wheel focused on the opponent. Put extra rules in the slice label
only if every option follows the same format, such as “Topper — no damage.”
Mixing bosses, kingdoms, costumes, and unrelated tasks on one wheel makes the
result harder to act on. Use the All Mario Games for Nintendo Switch
Wheel
when the decision is which
Mario title to play, rather than which Odyssey encounter to replay.

This is an unofficial fan-made picker and is not affiliated with Nintendo.
Boss availability and rematch access depend on progress in the game. The
Super Mario Odyssey Boss Wheel provides a fair prompt; the game itself
remains the authority for the selected encounter, controls, and completion.

Why use GoSpinWheel?

Unlike basic wheel spinners, this random wheel spinner generator supports clear rules, fast editing, and fair results. Use it as a Wheel of Names, food wheel, or custom raffle wheel to get a decision in seconds.

Simultaneous Multi-Wheel

Spin up to 6 wheels at once! Perfect for 'Truth or Dare' (one wheel for person, one for dare) or complex party games.

True Randomness (RNG)

Powered by browser-native crypto.getRandomValues(). No server-side rigging, just 100% fair and unpredictable results.

Weighted Choice

Need a rigged wheel? Adjust weights to make specific items more likely to win. Perfect for tiered prizes or 'rare' drops.

OBS Streamer Mode

One-click Green Screen background. The best wheel for Twitch, YouTube Live, and TikTok giveaways. Compatible with Streamlabs.

Elimination Mode

Winner is automatically removed from the wheel. Ideal for classroom pickers, team drafts, or raffles where you need unique winners.

Share Links

Generate a shareable link to publish this wheel spinner and send it to friends—great for classrooms, giveaways, and Wheel of Names.

Auto-Save & Sync

Your wheel is auto-saved to Local Storage and stays in sync on the same device, so your custom wheel spinner is always ready.

Import / Export

Export wheel configurations for backup (JSON), then import them later to restore your wheel generator in one click.

Common Questions about Super Mario Odyssey Boss Wheel

Updated: July 28, 2026

Try Super Mario Odyssey Boss Wheel Now

The best free online Super Mario Odyssey Boss Wheel generator and wheel spinner. Perfect for decisions, games, and fun.