The Random Grade Generator selects one of 13 common letter-grade symbols: A+, A, A-, B+, B, B-, C+, C, C-, D+, D, D-, or F. It is intended for mock data, fictional student profiles, classroom games where points are not affected, writing prompts, and other low-stakes activities. Every grade has weight 1.
This wheel must not be used to assess real coursework, determine a student's academic standing, predict future results, or replace a published grading rubric. A random outcome contains no evidence about learning.
What the Random Grade Generator includes
The default set uses a familiar A-through-F plus/minus template. There is no universal grading scale: institutions differ on whether they use A+, D-, E, S, Pass/Fail, numeric marks, GPA points, or another system. The wheel therefore labels itself as a generic creative template rather than claiming to reproduce a particular school.
The competing “What is your rank for school” wheel mixed S, F+, and F- with A-to-C grades while omitting the entire D range. This version uses a consistent sequence and explains its limits. If your fictional setting or party game needs an S tier, add it deliberately. If you need only Pass and Fail, delete the other slices rather than treating unrelated scales as interchangeable.
Use random grades without confusing them with assessment
For mock software data, spin once per sample record and mark the dataset clearly as synthetic. For a story, use the result to prompt a character's reaction, a report-card scene, or an academic backstory. For a classroom icebreaker, connect the letter to a harmless category such as “choose an animal beginning with this letter group,” not to a learner's actual performance.
A teacher can also use the wheel to discuss probability or bias. With 13 equal slices, every symbol begins with the same configured chance, which is unlike most real grade distributions. Ask learners why uniform random grades would be invalid evidence, then compare the wheel with a rubric-based process.
For a game, define the consequence before spinning. A+ might grant the highest fictional reward, F might trigger a retry, and intermediate symbols might award scaled points. Keep consequences age-appropriate, optional, and unrelated to real academic records.
Configure the grade scale you actually need
Edit the list before the first spin. A course using A through F without plus/minus modifiers should contain only A, B, C, D, and F. A Pass/Fail prompt should contain two slices. A fictional ranking system might use S, A, B, C, D, and E. State which scale applies and avoid combining symbols merely to make the wheel look larger.
Leave weights equal for neutral mock data. If you change weights to imitate a distribution, document that the numbers are invented unless they come from an appropriate, permitted dataset. Do not imply that weighted random output predicts an individual student's outcome.
Elimination mode is normally unnecessary because separate fictional records may share a grade. Turn it on only for a game where each symbol must be used once. If you need a numeric playful score instead, the rating wheel offers values from 1.0 to 10.0 and is clearer than translating a letter after the spin.
Boundaries for school and student use
Do not enter student names, identification numbers, disability information, or private records into a public shared wheel. Keep examples anonymous. Real evaluation should be based on stated learning objectives, submitted work, feedback, and the rules of the responsible institution.
Used within those limits, the Random Grade Generator is a quick creative and testing utility: choose the appropriate fictional scale, keep the data anonymous, and treat every result as a prompt rather than a judgment.